Imagine the world, a primal place of raw potential, where the magick is strong and true. The People live within the boundaries of a forest glade below an outcrop of rock, within which the tribal elders say the origin of our village is found. There are shallow caves that sit upon the outcropping, delving into … Continue reading Reconnecting Mykovnia
It was the Poetic Map of Harn, itself printed on the back of HarnPlayer, that did it. HarnPlayer is the overview of the World of Harn that covers what any native of that place might well know - a useful tome for any potential player in a Harn campaign. But it was the map, alongside … Continue reading Webster’s Harn
This week I returned to the school club as the Dungeon Master and offered a fresh new game of Dungeons & Dragons using the D&D Essentials Kit. Frankly, I had a really good time - probably the best game of the Fifth Edition I have ever had - and introduced five players to Phandalin. The … Continue reading D&D With Teens
As I said the other day, there are lots of pieces of content that I create which are too long for a DM's Diary episode but also not really the kind of material that I'd want to put on the main Anchor podcast for fear of cluttering up the main episode stream. This episode was … Continue reading Unboxing D&D Essentials
How I got started with my idea to solo play a low-powered and low-fantasy GURPS campaign set in the early Bronze Age.
I've been thinking an awful lot about running a new solo fantasy campaign set around the start of the Bronze Age. In truth, the desire to run a "Low-Fantasy" game has been coursing through my veins for months, if not years. The main appeal of returning to the Red Box edition of Basic Dungeons & … Continue reading Age of Blades