Shifting Gears

Wow – been a while, even after I promised myself I’d post something every week. Ah, well. Experimental mindset. You live and learn.

This week has seen a significant shift away from the head of the table. I’ve stepped back from running Cyfaraun at school, taking a quiet spot on the sidelines, and almost simultaneously accepted an invitation to play in a new game that perfectly aligns with my roleplaying priors. Suddenly, I am swapping the heavy lifting of maintaining a world in motion for the focused immersion of being a sojourner within one.

Don’t misunderstand: Karameikos is on Saturday and I am still running the game, loving the group at that table, but there is a stark contrast in the mental load right now. With Karameikos, I feel remarkably lighter. I am genuinely open to just seeing how the current mystery and the situation around Vander’s Hollow might resolve themselves. It is the joy of trusting a world in motion; I don’t have to force a narrative, I just get to watch the factions and the players interact.

Then came the weekend’s shift in focus. I spent Sunday morning pouring my creative energy into a single Bio Sheet for the new game, zooming right in to inhabit just one perspective. It was a completely different kind of engagement—sharp, intensely focused, and deeply rewarding. By Sunday evening, and right through into Monday, I was watching the GM respond, catching my pitch, and embracing my ideas. There is a profound thrill in stepping up as a sojourner, handing over your concepts, and seeing them welcomed into someone else’s setting.

With a few days away from work stretching out ahead, I am looking forward to simply noodling around a trio of tabletop thoughts. The first is eagerly digesting the new GM’s setting notes as they arrive, leaning fully into the joy of being a sojourner in a fresh world. Alongside that, I am deliberately stepping back from forced planning, choosing instead to let Saturday’s Karameikos prep bubble away, ferment, and emerge naturally from the subconscious. Finally, this bit of breathing room provides a moment to return to a lingering question: with this new balance of running and playing, is there actually any purpose, need, or space for a solo game in my life right now?

What’s nice is how these disparate threads are finally weaving together without friction. Because the Sentinel has already established a stable, consistent reality for Karameikos, the pressure to constantly over-prepare is completely gone. The world has enough gravity that I can just let it push back when the players act. Meanwhile, reading the new GM’s notes allows me to fully deploy the Scout and the Sojourner, enjoying that feeling of total, unshielded immersion as a visitor in their setting.

As for the solo gaming question? It makes me wonder if my past urge to play alone was actually just a symptom of trying to escape ‘The Drift’. Now that I have an Architecture for Play that fits how my mind prefers to work, I’m no longer exhausting myself trying to manage a narrative machine; I am simply wandering an imaginal wilderness. Perhaps there’s space to picture a character within one of the myriad potential Otherworlds in my psyche, but there’s really no pressure either.

There’s a definite shift in gears and I am curious to see where the road takes me.

Game on!

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