The summer holiday has arrived. I am done with work for five weeks and there are far fewer things for me to be worried about, day to day. With this in mind, I found myself back at the place I often arrive when I stop being a Game Master: I am playing alone. I feel … Continue reading Travelling Solo, Again
I've decided to hang up my Game Master's hat (if such a thing exists) and ask myself the question that has been quietly nagging at me for months: "What's it like to play these roleplaying games?" I know that, in a very real sense, the Game Master is a Player in the game. Yet, as … Continue reading What’s It Like To Play?
If there has been one good thing to arise from this dreadful pandemic it has been the realisation within that we were all too hurried and harried in the time before. I have been forced to slow down. To stop. I have learned to sit in silence and to enjoy the time I have with … Continue reading Inspired by Amazing Adventures 5e
This week, I have been dreaming and imagining my true fantasy world for roleplaying inspired by the conversations I have been enjoying with Daniel Jones and others from the community. The other day I was able to pen some initial thoughts, impressions gleaned from the first inklings of that place. I thought I would share … Continue reading Imagining Mykovnia
Yesterday, I dug out my physical rules for Rolemaster Fantasy Roleplaying (RMFRP). In so doing, I was struck by some pretty interesting thoughts and impressions. In my quest to inhabit and develop my fantasy Otherworld, as discussed in earlier posts and on the podcast, I found myself confronted with an unexpected desire to draw liberally … Continue reading The Road goes ever on and on…
When I was 11 years old I went to High School. All my life I’d been a bit of loner, much more comfortable in my bedroom with the door closed and the music blocking out the world beyond. Back when I was four, my best friend was my dog, Heiko; the strongest connection I felt … Continue reading The Why Of Fantasy Roleplaying Games
Following on from today's interview with Daniel Jones about Otherworld Immersion, I've been thinking an awful lot about what Daniel calls, "Methodology". This is the stuff of roleplaying gamers that isn't the Rules and isn't the World: it's the methods we use to actually play, to bring those Rules and that World into harmony. One … Continue reading Why Let The Players Create Characters?