When I was 11 years old I went to High School. All my life I’d been a bit of loner, much more comfortable in my bedroom with the door closed and the music blocking out the world beyond. Back when I was four, my best friend was my dog, Heiko; the strongest connection I felt … Continue reading The Why Of Fantasy Roleplaying Games
Following on from today's interview with Daniel Jones about Otherworld Immersion, I've been thinking an awful lot about what Daniel calls, "Methodology". This is the stuff of roleplaying gamers that isn't the Rules and isn't the World: it's the methods we use to actually play, to bring those Rules and that World into harmony. One … Continue reading Why Let The Players Create Characters?
Imagine the world, a primal place of raw potential, where the magick is strong and true. The People live within the boundaries of a forest glade below an outcrop of rock, within which the tribal elders say the origin of our village is found. There are shallow caves that sit upon the outcropping, delving into … Continue reading Reconnecting Mykovnia
Written by guest blogger and patron, Brian McKay - many thanks! ...and Taking the Game on the Road When I first discovered Che’s Roleplay Rescue podcast, I had already been skating around the edges of returning to gaming. In the last few years, the explosion of 5th Edition, the current “renaissance” tabletop roleplaying games have … Continue reading Getting Back to the Game
There’s an inherent tension in my tastes when it comes to adventure gaming. On the one hand, I am drawn to stories of high adventure and pulp action. My favourite novels are high-paced tales of action heroism and somewhat ridiculous feats of James Bond-like derring-do. On the other hand, I tend to gravitate towards low-powered … Continue reading The Call of Pulp Cinematics
Yesterday, in a moment of clarity, I decided to tackle the Elephant in the Room that has haunted our house for decades: the huge stacks of roleplaying game books that clutter the aptly named “rat room”. Before my wife brought pet rats into our lives, that space was known as the “hobby room” and it … Continue reading Three Things I Learned From Throwing Out RPG Books
What stops you from playing games like Dungeons & Dragons, Traveller, or RuneQuest? Did you give these games a try back in the day and then move on from them as you got older? Did you, like so many people, find that more important things came along, filling up your life and leaving those games … Continue reading What Stops You From Gaming?
A short musing around the awarding of Character Points in play when using the GURPS rules set. As I move away from traditional "level-based" games, such as Dungeons & Dragons, and embrace the GURPS system, I noticed this interesting quotation from Dr. Kromm in the excellent, "How To Be a GURPS GM": Earned character points … Continue reading Learning GURPS: Awarding Character Points