Due to recent teaching strikes and parent’s evening clashes, the school Dungeons & Dragons Club hasn’t met in 5 weeks. Tonight, we got back to the table and I was delighted to see the students in action.
Although there are two D&D5e groups playing, one DM’ed by a Year 7 student and the other by a Year 9, I felt genuine pleasure from having two Year 9 chaps who wanted to give Simple Dungeon GURPS a bit of a go.
Neither had any knowledge of experience outside of the Pathfinder RPG they started with me back before the last holiday. This was the perfect opportunity – if two newbie 13/14 year-old students with no knowledge of GURPS could make a character, this might just be working.
We didn’t have character sheets. Here’s what they came up with in about 20 minutes:

From there, we played a quick test fight with a couple of GMShadow‘s Goblins, teaching the players how to make Success Rolls, how to make attack and defence rolls, how to roll damage, and the basics of 1-second combat turns. They defeated the Goblins in no time and – the best moment of all – could tell me afterwards how to resolve a combat turn with all three dice rolls.
There was a great deal of buzz and energy around the classroom today. One of the Year 9 girls has taken over DMing – adding yet another DM to their group of seven – and they reported it being loads of fun. The Year 7 DM was also having a blast, telling me after that, “I mostly made it up on the spot but we had a good game!”
This is why I roleplay. Bringing these games to new young minds is deeply rewarding and I hope we can keep it going long into the future. Plus it doesn’t hurt to playtest your own ideas into the bargain.
Game on!
Congratulations, that sounds like it was productive and like everyone had a good time!
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