In my ongoing project to strip down the GURPS rules, and make them as accessible as possible for my Open Table games, I have been experimenting with rolling Attributes randomly.
GURPS 1e-3e offered the simple system of rolling 3d6 for each Attribute and applying the result directly. Initially attracted to this idea, I tried it in my early Dungeons of Thaarl games but found the results too variable – too many characters with sub-8 values which, when combined with the 4e points value differences between ST/HT and DX/IQ, made for several sub-zero-point characters; one got a total of -178 Character Points.
Despite this, random rolling of Attributes and a modified version of the random Skills, Advantages, and Disadvantages would be quick and very useful at the table. It’s also a quick way in for new players who think (wrongly) that they won’t enjoy GURPS because of the maths.
I still need to update my most recent Dungeons of Thaarl post to show you the modifed Version 0.3 random tables for Skills, Advantages, and Disadvantages. Before I do that, however, I’d like to share and get feedback on my in-test approach to random Attributes.
You need to generate four Attribute scores: STrength (ST), DeXterity (DX), Intelligence (IQ), and HealTh (HT).
To do this:
- Roll 3d6 and note the total.
- Choose one of the Attributes.
- Reference the relevant Attribute Table and note the final value.
- Write this value on your character sheet, noting the Character Point cost.
- Repeat for the other three Attributes.
Once generated, my approach then goes on to randomly generate Skills, Advantages, and Disadvantages too. I’ll share the updates to those in a future post.
Let me know what you think by posting in the comments below. And, no, it’s not an April Fool.