Fellmyr and Edition 5.5

This week has offered a journey back into the realm of Dungeons & Dragons. Specifically, I’ve begun to read the 2024 edition of the game which I will refer to simply as 5.5e because, frankly, that’s exactly what it is: an update of the core Fifth Edition rules with significant changes but still recognisably rooted in that same edition.

First impressions have been much more positive and encouraging than I anticipated. It has been a good reminder not to allow the assertions and emotional reactions of people online to colour your own sober assessment of a game system. As with Fifth Edition back in 2014, I perceive a workmanlike core engine within all the glitz that is D&D.

One insight has been to recognise Dungeons & Dragons for what it is: one very specific prescription for a pretty generic and all-encompassing multiversal high-fantasy game experience. The 5.5e books offer, more than ever before, the opportunity to run your own variation of a D&D world within the clear framework Wizards/Hasbro wants to sell you.

Given my own tastes, which are very different, why would I engage with this game? The biggest reason is that students at the School RPG Club have asked, and likely will continue to ask, to learn D&D. Their expectation is to play the current edition. Alongside this, I have come to recognise that sometimes I enjoy the easy offer that D&D makes.

The important thing for me is not so much which particular game system I use as a teaching tool, nor even the particular flavour of fantasy world that gets run. I know that RPGs are, at heart, run on methodology. The choices made on HOW the game is played have the greatest impact. I aim to remain faithful to those approaches which I value.

Alongside this effort to share my love of gaming with the students, I also recognise that when I play with D&D there is a decision to enter into the assumptions of the game’s prescription that is freeing. I can simply accept the framework and run adventures that lean into the content in the core books.

Like when we play HeroQuest – the dungeon boardgame from Hasbro – we simply accept the set-up and then allow ourselves to play in that environment. Dungeons & Dragons is very much its own entity and sandbox. Instead of fighting it and trying to make it something else, we can lean into the nonsense of the D&D multiverse and play with it together.

The last element in this delve into 5.5e has been the question of what specific adventure to begin with. Earlier in the week, I was very much drawn to finally playing the 2014 Starter Set adventure, “Lost Mine of Phandelver“. Having reflected, recognising that I would enjoy the act of scenario design far more, I’ve decided to write for Fellmyr instead.

Fellmyr is the fantasy world that I designed for playing Dungeons & Dragons at the School RPG Club. The beautiful map by Fernando Salvaterra is too good to abandon and I can easily reimagine the world in the light of Edition 5.5. There is so much lore already established that it would be a shame to waste it.

Certainly, I can change details before beginning fresh adventures in Fellmyr. New players don’t have expectations based on what happened before and I don’t have to be slavish about canon. Leaning into the somewhat ridiculously heroic and super-powered realities of D&D feels like it might be fun. How can I create an engaging gameplay experience?

In the end, I am asking myself to what extent I can enjoy playing Dungeons & Dragons with the students. Yes, there are other game systems and many game worlds that I would prefer to explore at the table… but those projects are not aimed at beginners. For now, I think I will simply break out the Monster Manual and see what emerges.

Game on!

One comment

  1. Only warning I will give is that there are no Orcs ( and Drow) in the Monster Manual. There is a Forgotten Realms supplement in the works with them, but for now you’ll still need to keep Mines of Phandelver – or the earlier Monster Manual – to hand for the stats. Of course one of your players might decide to BE an Orc….. And all the best with Fellmyr. I, too, get great joy out of making my own worlds. To be able to “Sub-create” is a holy gift. 😀

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