While it’s very good advice to tell a Game Master that they need to read the whole of a rulebook, I find this very hard in practice. To mitigate this, I find a better method to be one of dipping into the book(s) and going to where matters interest me as I learn the game.

I like reading rules but I find it very hard to go through the book in a linear fashion. For example, this morning I was reading the beginning of “Dungeon Fantasy: Monsters” when I noticed something referencing an ability in the main “Dungeon Fantasy: Exploits” book that I didn’t remember. In this instance, flipping to Exploits and reading that bit helped me learn.
While I am aware that this method means that I am likely to miss small details and nuances, I find the best way to learn to be using the rules rather than simply reading them. Making characters has me flipping around learning all the bits I need to build the concept I have in mind. Fighting a combat means I add those rules to my knowledge.
Besides, for me, the enjoyment comes from constructing my own understanding of the game. Experience has taught me that you cannot truly understand a game until you’ve played it a fair bit. I would argue that curiosity combined with exploration of the rules is a far more effective teacher than simply reading.
Game on!

I definitely agree. You learn the rules much better by using them, than by reading them. You can read a rule book from cover to cover, and not really get a sense of how to really implement the rules at the table.
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That completely makes sense, like using some bits of a new language that you are trying to learn as opposed to not trying any of it until you read the whole book includiing things that overwhelm or don’t interest you. I think having fun and being interested helps you get into it all and then you take it from there and go where you need to–trusting yourself to know how to go about it!
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