The Church of The Way

Extract from “Adventures In Fellmyr“, Issue #1

Religion in Fellmyr begins with the Church. I’ve always wanted to include the Christian Church in my worlds but generally been too fearful of judgement (from fellow gamers).

Saint Gregory’s Church in Stone Hallow is one of two stone buildings – the other being the Knight’s Manor. It’s modelled on the Orthodox Christian tradition, with a large open Nave and an Iconostasis at the east end to separate the Nave from the Altar.

During my initial improvised session with Evil Jeff, I decided to go with my gut and introduce the Church as Orthodox in design right after I’d already described it based on childhood memories of the local Saxon church where I grew up.

I described a tower at the west end, where the Narthex would traditionally be located. Here was also the place where a trapdoor in the floor leads to stairs down into a crypt. It’s a weird description arising from improv but by rolling with it I have introduced some elements of mystery to the setting. Is Saint Gregory’s built in this way for a reason (other than my hasty GMing)?

Game on!

2 comments

  1. The world I’m creating (using C&C rules) where I’m trying to build a world that is both consistent with the RAW rules and that aims to have a reasonable facimile of late dark ages/early mediaeval european society has clerics and paladins come from the “One True Church”, based very much on the Roman church of the period, a title claimed and accepted as they are the only people capable of turning and destroying the undead.

    There are of course other religions and cults in the world but whole their hierarchy may hold political power or spiritual influence in the world, have yet to produce a single classed cleric to prosletyse on their behalf

    Wizards and druids still exist but their magic is understood as a tool, an echo in a fallen world and a reminder of the lives we might have lead had we not fallen from God’s grace

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  2. I’ve been setting up a campaign to demonstrate the Fantasy Wargaming rules which is set in 9th century England, so it will be using Christianity pretty well straight up. The characters will be part of a pilgrimage of youths from York to Canterbury Cathedral, with various incidents occurring along the way.

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