Cypher Intrusion

Let’s challenge ourselves to try something different! Today, in a state of low-mood and energy-drained funk, I decided to crack open the recently-arrived Cypher System Starter Set. This isn’t a review of the product, although I will drop in some photos, but rather a reflection on the lift it gave me!

Despite not being a fan of “rules lite” games, Cypher System has long held a fascination for me. It’s a generic RPG system that allows for the kind of multi-genre roleplaying experience that I enjoy. It’s also not especially “rules lite” despite having fewer mechanisms than most traditional RPG systems.

Cypher sits in a weird tension in my mind: I love the freedom and flexibility of the system from the GM perspective; all the “crunch” is in the hands of the players – giving them the kind of control over the play that I enjoy giving my players; but the abstraction of challenges down to a 1-10 scale feels too simplistic.

I’ve played good sessions with Cypher and also one particularly horrible one in recent months. I think the main issue is that I have a problem focusing purely on the World and emerging story when I feel there’s not much else for me to do as the GM. Put another way, I feel like I’m not doing enough when I run Cypher.

Opening the Starter Set has been delayed because I lost heart and faith in my ability to run the system. As I was also delving into GURPS and loving every second, it seemed like Cypher System was perhaps not the right engine for the kind of play I enjoy. But today, feeling jaded and depressed enough to peek, I have found the delight once again.

One the surface of things, I shouldn’t like this game system: it runs on a 1d20 die mechanism that I hate BUT the GM makes no die rolls so that really doesn’t matter at the table; all the monsters and challenges are abstracted down to a 1-10 scale that feels detached but I also love that the player characters are filled with desirable crunchy bits.

Every time I read the books, I get excited to run the game. There’s a truck-ton of cool material in there: I love the look of the PC abilities; the Cyphers (cool one-shot powers) are a really neat feature; I think the GM Intrusion mechanism is fun to use; there’s loads of Creatures and great suggestions for challenges. Basically, it tickles my imagination.

So I’m setting myself a personal challenge to run some games of Cypher System in the coming weeks. I am also asking some serious questions of the engine: “Can Cypher handle an Open Table set-up?” and, “Even though it’s a little more high-powered, can Cypher help me emulate a neat SF setting with my own weird genre-blending twists?”

Sometimes I think it’s good to challenge ourselves to try something different. I’ve got a few opportunities in my schedule too: as some of the Fellmyr group go away for the next month, will Cypher give us a fun alternative experience? Can the school club (who I actually purchased the Starter Set for in the first place) enjoy a Cypher scenario test?

All in all, this feels like the time to shift gears and put my massive Cypher collection through its paces.

Game on!

3 comments

  1. I was happy to receive my Cypher Starter Set as I do have a thing for collecting beginner boxes. My only disappointments were the purchase didn’t include PDFs and that the box is folded, it’s not a decent lidded box. The Numenara starter set box was the same.

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    • Yes, I think the cheap folded boxes are disappointing in an age when starter sets by other companies are thick boxes. No .PDFs was surprising too. That said, the content is pretty good. Of largest annoyance to me was the statement in the GM book that the maps are printed without numbering… and then the poster map has numbering. I also thought doing the 5 characters twice for two genres, just changing the equipment and cyphers slightly, was a bit cheap. But hey…

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  2. It’s funny you mention the Cypher System because I’m coming back to TTRPG, in part thanks to your podcast, and after buying the 3 books of DnD E5 I was so disappointed when I read it that I started looking for modern modern and update rules and one of those was The Cypher System. In part, I liked because of the apparent simplicity and it’s flexibility to homebrew your own rules.

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