Tomorrow is the scheduled Session 2 for the face-to-face Fellmyr game, running during the day at The Dice Cup Café in Nottingham. Today, I have been able to prep a simple dungeon adventure plus create further pregen characters ready for the group. I’m feeling reasonably confident that I can pull off another positive session.

We have two new players and the group is therefore potentially eight strong. This is too many for my preference but I didn’t want to turn away excited new players. For one session, yeah, I can totally run for more players… although I will have to limit the table for a more regular game. I’ve made sure there are three spare characters to offer a little choice.
I’m recycling an old (and favourite) dungeon for the session. It’s a location that I had been thinking to include but hadn’t yet placed on the map. It was trivial to revisit the dungeon, tweak a couple of details, and get it ready. I discovered I already have a GURPS version of that location written up so I am just going to dive in.
The biggest question is the longer-term question: how do we draw the group from a couple of one-shots into maybe being a regular gaming group? For me, it’s a matter of continuing to offer the sessions, invite people to interact between sessions, and gently see where things end up. There’s no need to rush and letting things organically develop feels best.
Game on!

I see you’ve experienced the same as I did with Meetup… I had a lot of interest and couldn’t say no to anyone! 🙂
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Yes, although I aim to “out” my discomfort with a large group and petition for a second GM to emerge… we shall see.
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Yes, it’s important it’s manageable for you in the long term. On the plus side, it sounds like you have the beginnings of a club.
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Congratulations on the continued in-person gaming success! Yes – 8 is a lot of players, but hopefully running it as a dungeon delve helps.
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