Missing GURPS

Fellmyr is great and playing Griffin Island ought to be fun but I am seriously starting to miss playing GURPS. The reality that you have to run the games that players want to play, or that you have to play the games that GMs want to run, is a hard thing to swallow.

That’s not to say that the games I am running, and the one I might be about to play in, are bad games. It’s just an acknowledgement that (at least right now) it seems that I won’t be in a position to play the rules that I most trust and enjoy.

That thought leaves me feeling sadness and sometimes even loneliness. Is it better to play a game with good people, even if that game isn’t quite the ideal game for you? I think that friendship and camaraderie are high priorities for me and the answer is (mostly) yes.

But it doesn’t stop me “jonesing” for some GURPS.

Game on!

10 comments

  1. are you actually missing running gurps at the game table or fiddling with it “in prep” (ie. idling with it’s levers and buttons).

    I love gurps but I don’t think it actually runs all that well.

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  2. I’ve always thought it was sadly ironic that people often don’t get to play their favorite game or setting, because they are the only one in their group of roleplaying friends who likes it enough to want to run it. It’s even worse when you don’t even have players interested in your game of choice.

    If time zones were more cooperative, I’d be up for either getting you into a GURPS game I run, or playing in one you run.

    Liked by 1 person

  3. I have noted some things that I think and friends and strangers say about this. I think that feeling of desire for the game unplayed or system unused- especially when play is good – is not really increased feeling but a reduction in urgency for the one currently in use. Perhaps, to speculate, you always want to run GURPS and BRP and some other system can spike your interest from time to time. If you use one, the feeling of desire for the other two doesn’t diminish as they are still unplayed. The one in play, however, is in play and subject to good nights and bad nights, criticism and doubt, fun and effort, etc. Not the unfulfilled desire to play, though. That need is being met.

    In comparison, the unplayed games take on the illusion of greater attraction as they lack any of the negative elements of actual play plus they reek of unsated desire~

    Worse, I find people get their best ideas for Game X when running Game Y.

    It’s not exactly love the one you are with if you can’t love the one you want, but it is close. There are joys that come from long runs of a system, but there are some plateaus, new lures, and self-doubt that pick at GMs along the way.

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  4. I know the feeling: Traveller is my favorite game but it is a hard sell for my group. I am the only one who will run it, despite others having the books (mostly because they tend to collect games). We did play a few sessions a few weeks back, and will probably get back to it, but it is not really a good fit for my group. Like GURPS, it *can* be mechanically complicated and full of fiddly bits, though those are the bits I like (and have spent many hours doing solo things such as building systems, vehicles and ships).

    In the end, though, you are right: it is what the players want to play. I still have fun playing pretty much anything, and I am currently running an OSE game (that has its own fiddly bits but the fantasy world [my sandbox world where I run all my fantasy game regardless of rules]) is fairly generic and so they can understand the world a lot better than the thousands of worlds in Traveller!

    I’ve a feeling you will get to run GURPS again: if your group is anything like mine, they also recognize that the GM should be run games they want to play sometimes as well!

    Liked by 1 person

  5. I know this feeling. I cut my teeth on Gurps in the 90s, and my spouse actually bought me a cache of the OG Gurps Cyberpunk and core books last Christmas. They warm my heart every time I see them on my shelf. I feel like my players would probably rather I run Cy Borg, but once we pivot to sci fi I might have my moment. Here’s hoping you have one too, and if you ever run a Gurps game on discord, count me in!

    Liked by 1 person

  6. I’ve come to the conclusion a long time ago that life is a compromise. I enjoy GURPS but not as much as BRP. For me, BRP offers a much simpler method of knowing the odds. I think the Griffin Island game we are playing in is an excellent compromise. I really enjoyed the first session and am looking forward to the next. In an ideal world I’d be playing RQG or OSE Wilderlands but that ain’t going to happen. However, Griffin Island open possibilities to me and I might well end up liking the setting along with the Mythras Rules (which TBH I’ve been impressed with so far) so I look at it as an opportunity. But at the end of the day, for me at least, it’s the people I am playing with that counts and I like the guys at the table in the first session and you as a GM Che!

    Liked by 1 person

    • Life is a dance with others, which means learning to move as they move… you might call it compromise but I think it’s more profound in that we learn to shift and adjust so as to let others into our world while making ourselves fit into theirs. There’s an exchange in which both parties grow and change. And thanks for your kind words about enjoying my company at the table – I cannot express how much I missed seeing you. 🖖

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