People Matter More

#RPGaDAY 2023 Day 15: “Favourite Con MODULE / ONE-SHOT”

As mentioned yesterday, I don’t often attend conventions. When I do, they tend to be the small British shows where the focus is on play and not sales. Do I even have a favourite one-shot?

The most memorable games vie for the position of favourite but, honestly, I am not the biggest fan of one-shots. When I attend cons it’s to meet with people. Playing games is a vehicle to that end. I don’t tend to pay great attention to the scenario.

Here are three short con game memories:

  1. The game of superheroes played using Golden Heroes and run by the game’s creator. I remember it was fun and very silly. But I don’t remember much beyond the scenario was a sequence of fights.
  2. Playing 2d20 Star Trek was fun. Again, I don’t remember the scenario and I don’t remember the characters. It was fun because of the people around the table. It seems to me that those particular players (whom I do remember but won’t name) were the reason it was fun.
  3. Playing RuneQuest 2e‘s classic defence of Gringle’s Pawnshop run with a large-scale map of the building at Glorantha Con was also a bundle of fun. The use of miniatures and the energy of the host was infectious. It was enough to make me want to play RQ again.

Perhaps it’s not the module nor the one-shot scenario that matters. To my mind, con or no con, it’s the people at the table who make or break a roleplaying session.

Game on!

3 comments

  1. Hey Che, just wanted to echo your sentiment that it is the players around the table that can really make some memorable games. You can be the most creative DM ever, but if you don’t have a decent table, you can’t carry the whole game on your own.

    Liked by 1 person

  2. exactly: the game is built on the people. A good table (virtual or otherwise) makes any game fun. I’ve played games I never thought I’d enjoy (not a Cthulu fan yet Professor Mary Anne Gilligan [yes] was a fun character and though the game fizzled, the players had a great time during the game. same for a few other genres I don’t particularly enjoy, yet the group made the games fun and often memorable)

    After all – RGS are a social game by definition (okay, admittedly there are solo variants!)

    I’ve also had games ruined by bad players. I’ve been very fortunate that it has been an extremely rare occurrence.

    Liked by 1 person

  3. Hard yes

    The best system and set up in the world will not deliver or will always fall short of it’s potential without a group of engaged players willing to give it a go

    Liked by 1 person

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