Today was one big delve into figuring out how to add characters to Foundry, re-learning how to build maps using art tiles in GIMP, and coming up with some custom tokens for the VTT heroes. All-in-all, I feel good… despite the colossal time-sink that mucking around with VTTs always proves to be. But the end product, well, that is promising.
This image is a section from my first VTT map in a few years. Built using the excellent “Save Vs. Caverns” tile sets by Gabriel Pickard, I was able to harness the power of GIMP to make something I could upload to Foundry. A nudge from a friend towards Copper Dragon Games’ video on how to do it was all it took.
From here, I was able to import the map and learn how to add walls for the dynamic lighting in Foundry. Dropping in tokens, I was able to fiddle around and see how the VTT provides a pretty slick interface which is a million times more intuitive than Roll20. By the end of the morning, I was learning to customise my own tokens and encouraged enough to try to build a second map.
The Mystamyr game has some pretty big dungeon maps for the players to explore. Previously, I have been running the game largely in theatre of the mind but it has become clear that the players love to interact with the map in the VTT. Although re-imagining those dungeon maps will take a fair bit of time, I learned today how I might be able to get a little more done with much less time.
I am encouraged. Maybe the Classic Fantasy game run using Foundry can work. After yesterday’s plunge, I have come up for air and find myself excited to see what I can do. Given that the locations I build can be re-used throughout the campaign, offering players many visits to places that they will eventually come to know in detail, it might just be worth the effort to build the maps.