Talking GURPS With Dr. Kromm

Following on from my interview with legendary Game Designer, Steve Jackson, it’s my honour this weekend to share the opportunity I was given to interview the GURPS Line Editor, Sean “Dr. Kromm” Punch for Roleplay Rescue.

Sean “Dr. Kromm” Punch set out to become a particle physicist in 1985, ended up the GURPS Line Editor in 1995, and has engineered rules for almost every GURPS product since. During the GURPS Third Edition era, he compiled both GURPS Compendium volumes, developed GURPS Lite, wrote GURPS Wizards and GURPS Undead, and edited or revised dozens of other titles. With David Pulver, he produced the GURPS Basic Set, Fourth Edition, in 2004. Sean has been a gamer since 1979. He lives in Montréal, Québec and he is allegedly owned by some cats.

How’d it happen?

At the tail end of Season 5, I invited listeners to help us hit the 30 Patron Goal I had set up on the Roleplay Rescue Patreon. I offered, as a reward, to approach and invite a Tabletop Roleplaying Luminary onto the show for an interview. Even better than that, I offered to run a Patron-only poll to decide which Luminary to approach. Having smashed the goal, the first and loudest request was to speak to Steve Jackson.

Following on from last week’s interview with Steve Jackson, I was basically greedy enough to ask for permission to speak to the GURPS Line Editor as well. Without any hesitation, both Steve and Sean said yes… and so here we are. Thank you to my guest for agreeing to come on the show.

This is a second Bonus interview courtesy of Steve Jackson Games so thanks must also be given to SJ Games for letting me do it. Thank you.

The first interview even got mentioned in the Daily Illuminator!

Thanks, of course, to all 32 of the patrons who made this possible.

Game on!

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