Using GURPS Traveller

Back around the turn of the century, following its publication in 1999, I picked up GURPS Traveller (Second Edition). As a lifelong fan of the original Traveller (which started my roleplaying hobby), I was drawn to GURPS largely because of this book. I’ve read it several times over the years and, although never playing it, I keep being drawn back.

Following the inspiration to play some Traveller-inspired urban adventures, I’ve found myself drawn back to both GURPS Traveller and the Third Edition rules which support it. Chatting to a friend, it seems reasonable to use the framework of the Traveller universe without feeling bound to the actual Traveller universe(s).

Taking the technological assumptions and the grounded sensibilities of the GURPS Traveller line of supplements, I feel drawn towards spinning up my own Ninth Imperium universe. It seems that using the Traveller book gives me a quick baseline from which to journey anywhere in the Far Future it imagines.

It’s possible that, for the first time in more than twenty years, I may actually be in a position to put my GURPS Traveller books into play. The idea of beginning with a single city on an initial world lightens the load even further, making the exploration of the wider universe seem more reachable.

Who knows where we might travel from there?

Game on!

2 comments

  1. “Start small” is good advice. I once started a campaign of Classic Traveler with the intention of heading into the whole Secret of the Ancients series. Never got off Regina in more than a year, and that was where we started! We had great fun.

    Liked by 2 people

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.