On New Editions

#RPGaDAY2023 Day 27: “Game you like a new EDITION of…”

New editions are a pain in the backside, frankly. They are a clear commercial strategy primarily intended to raise extra income for the company that produces them. As a gamer, unless the new edition is genuinely going to improve the product, I don’t really want one thank you.

There’s quite a bit of new edition release at present, largely in the wake of the licensing furore earlier in 2023. Examples I’ve noticed (and purchased) include Swords & Wizardry Complete (Revised) and Basic Roleplaying.

I supported these new editions because I like the core systems of each and I enjoy supporting companies that do good stuff. But, as is often the case, I am not sure I gained enough from each new edition to truly warrant a new edition.

A lot of the time I suspect the new edition is what’s keeping the game in print and the company afloat. These are worthy reasons from a commercial standpoint. They are less worthy from the perspective of the paying gamer.

Which brings me to the question of whether there’s a game that I would like a new edition for. The short answer is no. But I will place a caveat on that because there are games for which I’d like to see a re-designed introductory set.

GURPS desperately needs a starter set designed to introduce people to the game in a way that doesn’t involve super high-powered play and all the options in the no-so-basic Basic Set. The core of the game is very simple but the extensive encyclopaedic approach of Fourth Edition is off-putting and confusing to neophytes

By way of comparison, Basic Roleplaying benefits from the excellent Call of Cthulhu and RuneQuest starter sets which introduce specific genre treatments of the core system. GURPS needs something like this: pre-packaged and very cool introductory sets that you can run with a neophyte. No, not Dungeon Fantasy Roleplaying Game which is still too much.

The question of a new GURPS edition to achieve a freshening up of the product range worries me. When a game has been around for 20 years, you accumulate the books and you don’t want substantive change to the system. In my view, as with the shift in edition in 2004, the changes would need to be enough to warrant the reinvestment.

Which raises the question of whether the commercial benefits of a new edition can be replaced by a re-issue, much like the smaller revisions done to Castles & Crusades between the reprintings. Fixing errata and improving small details is a valid reason to re-issue a core rulebook and it’s nice to see fresh artwork as a part of that.

Unless of course the publisher really does seek to radically re-design and seek to improve an old game. I just think that it’s important to spell out those big changes up front so everyone can make an informed decision. After all, D&D’s editions have had a rocky history around communicating the change.

Game on!

3 comments

  1. “Unless of course the publisher really does seek to radically re-design and seek to improve an old game.”

    Intentions notwithstanding, ‘radically redesigning’ a game that customers/fans have invested time and money into is problematic, IMO. I bought and play the game I bought! The company is replacing it with something else. My suggestion would be to just design a new game. Keep the original game available and see how they do. There may be a surprise or two.

    Liked by 1 person

      • IMHO

        and not withstanding that there are a great many games that could do with a proper professional editor being hired to tidy them up

        but every redesign of a game is clear announcement as to how the company views it’s customer base at that moment in time

        Compare Chaosium or Troll Lord Games presentation of new editions/printings where new players are always being sought-after but the fans are recognised for their years of support and the changes are mostly aesthetic and minor clarifications

        To almost every reboot of D&D or 40k where the accepted corporate response to a dip or decline in sales is a brand new ruleset that’s mostly incompatible with every edition that came before

        Mind you, try explaining to a diehard 40k fan just how disposable they are to GW, they’ll tell you it’s them painting minis to 4am for the last decade that made the company rather than an endless revolving door of teenage boys on their way from collecting Pokemon cards to discovering alcohol and girls

        Liked by 1 person

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