Full House at the Beginning?

There are a great number of beliefs that I have harboured over the years as a roleplayer which have, in hindsight, proven false. I’ve realised that I might have discovered another unchallenged assumption and I thought I’d air it for comment.

The belief is this: “At the start of a new campaign, you need to have all the players present.”

The basic idea is that when we start a new game, it’s good practice to gather all the players so that you can get off to a good start and create a suitable opening “bang”. While we might accept that life happens and it’s ok to miss the odd session, it’s never a good idea to start with less than the full house.

Faced with the situation of having session one in Balazar scheduled for this Saturday, which is Father’s Day and consequently means that two of four players can’t be present, I was on the brink of postponing the game. Surely, that would be the right thing to do?

For me, missing the next session always has a far bigger impact on my enthusiasm for the game than I often give credit. In fact, missing one session has led to me bailing on more campaigns than I can remember. Breaking the routine is generally fatal.

Thinking about starting with two of the four players has me re-evaluating the idea that you need a full house to begin. It’s patently obvious that you can play an RPG session with any number of players you feel comfortable with. The issue is whether the first session has to meet a predetermined set of expectations.

Perhaps it’s better to stick to the schedule and adapt to the players in the room. Are we short of the ideal quorum? Well, when was any game session ever (truly) ideal? Isn’t this really just another manifestation of the Resistance trying to persuade me to take myself off the hook?

The agile GM shifts the game to meet the needs of the group. Two players have committed and it’s on me (as GM) to be committed too. Why should we postpone when we could easily have a good time with half the group in play?

It’s not about “game balance” because I don’t play with that assumption anyway – balance is an illusion with roleplaying games. It’s not about “My Little Adventure” either because I don’t play with a rigid expectation about where the game will go.

What it is about is the question of whether I am willing to flex, adapt, shift, and present something in spite of the times when several players can’t be present. Am I GM enough to do that? Am I GM enough to do it even at the first session? Let’s find out.

Game on!

3 comments

  1. We’ve had a number of games that started out missing 1 or 2 players. Sometimes it works out in interesting ways: we had 1 game where we were all a family, me being an uncle back from the mercenary campaigns, ready for retirement (and you know how that is going to go!) back in my home village and just in time to fight off a frost giant, with my twin niece & nephew running away as the village is destroyed/ Next session, I find I have a son I never knew from one of the old campaigns. Though I never trusted him…

    anyway, it can work if you have good players, and there are lots of techniques to bring in other players. I’ve jumped into the middle of games & just taken over an NPC.

    I know you can do it!

    Liked by 1 person

  2. I think the only reactions I have to sessions with absent players, even the first, is to miss them and to wonder what the session end point will be. The first reaction goads me to regale the absentees with hints about what they missed and how much we want them to be part of the next session. The second reaction is more about management of the first few moments. Did we stop in the middle of something, just as something was about to begin, just after it ended? How does that affect the introduction of the prodigal players?
    Ideally, as long as everyone understands the intention of this group for the feel of game to be played, other than wishing absentees were with us, an absence or late start for a player is better than not participating at all~

    Go for it!

    Liked by 1 person

Leave a reply to Runeslinger Cancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.