Perhaps it’s just a singular failure of imagination on my part but I find it really hard to come up with Modern campaign ideas that don’t include magic or psionics.
Why would that be important? For me, it arises in response to the most-given advice by Dr Kromm when he speaks about starting to run your first games of GURPS. Although he mentioned it in our interview last year, it’s clearly advised in print too:
Being new to the game system really makes supernatural capabilities an iffy element to include in your campaign. I would recommend getting very, very familiar with things like character creation, skill use, combat, Influence rolls and reaction rolls, and the game’s quirks and notation, before going within 50 paces of spells, psi, super-powers, etc. I’d recommend sticking to the real world, probably in the modern day.Dr Kromm, quoted in “How To Be A GURPS GM” (Sept 2016), page 10
The thing about the Modern Day as a setting for roleplaying is that I can think up a one-shot scenario easily enough – immediate ideas might include a heist or a police raid, for example – but I struggle with ideas for an ongoing campaign… unless I include the supernatural.
Maybe it’s the influence of old TV shows like the X Files, but I find it much easier to conceptualise Monster Hunters or Alien Investigators than I do regular folks getting up to interesting shenanigans in 2021. My imagination seems to think about the current affairs in the real world and then shy away from any ideas that look vaguely like those at about 300 miles per hour.
So… here’s a challenge for you: do you have a good solid Modern Day campaign idea that has zero magic and zero psionics, no aliens, and relies solely on grounded realistic premises? If so, post it in the comments. I seriously would appreciate a bunch of cool suggestions to kick start my next delve into GURPS. Thanks in advance for your suggestions.