As I mentioned in my last post, I’m pushing beyond the confines of Classic Traveller Books 1 to 3 and delving into the Character Generation systems presented in Books 4 to 7. This post is about my first taste (well, since about 1986) of High Guard: Traveller Book 5. High Guard presents rules that build … Continue reading Learning Traveller 4: High Guard
One of the great joys in playing Classic Traveller again after so many years has been rediscovering the various caches of Little Black Books (and other supplements) that are squirrelled around the house. Today, as I begin to develop and deepen my understanding of Classic Traveller, I’ve decided to begin to delve beyond Books 1 … Continue reading Learning Traveller 3: Mercenary
When I was growing up, I used to spend a lot of time in my bedroom. I would close the door of the medium-sized room, just big enough for a single-sized bed, a bunch of wardrobes, and shelves. I would frequently dig out the "borrowed" copy of Risk that I had squirrelled away, taken from … Continue reading Confessions Of A Solo Gamer
How I got started with my idea to solo play a low-powered and low-fantasy GURPS campaign set in the early Bronze Age.
While my Dungeon Master's Diary episodes contain the majority of my ramblings into the open mic, I do tend to produce several longer pieces which are not necessarily appropriate for the podcast proper. Not wanting to waste my recordings, I decided to try dropping some bonus content into my Patreon feed. This episode was a … Continue reading Rolling Up Alfaz
I've been thinking an awful lot about running a new solo fantasy campaign set around the start of the Bronze Age. In truth, the desire to run a "Low-Fantasy" game has been coursing through my veins for months, if not years. The main appeal of returning to the Red Box edition of Basic Dungeons & … Continue reading Age of Blades