There’s an inherent tension in my tastes when it comes to adventure gaming. On the one hand, I am drawn to stories of high adventure and pulp action. My favourite novels are high-paced tales of action heroism and somewhat ridiculous feats of James Bond-like derring-do. On the other hand, I tend to gravitate towards low-powered … Continue reading The Call of Pulp Cinematics
Yesterday, in a moment of clarity, I decided to tackle the Elephant in the Room that has haunted our house for decades: the huge stacks of roleplaying game books that clutter the aptly named “rat room”. Before my wife brought pet rats into our lives, that space was known as the “hobby room” and it … Continue reading Three Things I Learned From Throwing Out RPG Books
What stops you from playing games like Dungeons & Dragons, Traveller, or RuneQuest? Did you give these games a try back in the day and then move on from them as you got older? Did you, like so many people, find that more important things came along, filling up your life and leaving those games … Continue reading What Stops You From Gaming?
A short musing around the awarding of Character Points in play when using the GURPS rules set. As I move away from traditional "level-based" games, such as Dungeons & Dragons, and embrace the GURPS system, I noticed this interesting quotation from Dr. Kromm in the excellent, "How To Be a GURPS GM": Earned character points … Continue reading Learning GURPS: Awarding Character Points
It was the Poetic Map of Harn, itself printed on the back of HarnPlayer, that did it. HarnPlayer is the overview of the World of Harn that covers what any native of that place might well know - a useful tome for any potential player in a Harn campaign. But it was the map, alongside … Continue reading Webster’s Harn
One of the features of the GURPS game system is the concept of variable power level. Because character creation is done using a points buy system, in which players spend a pre-allocated budget of Character Points in order to build exactly the character they are imagining, one of the first questions the Referee has to … Continue reading Choose Your Power Level
Following on from my interview with legendary Game Designer, Steve Jackson, it's my honour this weekend to share the opportunity I was given to interview the GURPS Line Editor, Sean "Dr. Kromm" Punch for Roleplay Rescue. Interview Link:Talking GURPS With Dr Kromm Sean "Dr. Kromm" Punch set out to become a particle physicist in 1985, … Continue reading Talking GURPS With Dr. Kromm
This post is as much for my players as it is for anyone else. It is also the means by which I am working out how I plan to tackle the challenge of learning to run games of GURPS: the Generic Universal RolePlaying System (Fourth Edition) published by Steve Jackson Games. GURPS was first published … Continue reading Learning GURPS: Play Some Adventures