When I interviewed GURPS Line Manager Sean "Dr Kromm" Punch back in April, he said something that resonated with me strongly and has stuck with me ever since. Roughly paraphrasing, Sean outlined his belief that the main difference between GURPS and most other roleplaying games revolves around the idea of the prescriptive versus the descriptive. … Continue reading Taking The D100 Prescription
Dad bought RuneQuest in 1980. I stole it within a few days, following his rejection of the whole idea of roleplaying games. Despite the buzz in the wargaming magazines of the day, Dad was never going to be a convert to a fantasy game: too many great historical battles to explore, too many historical periods to glory … Continue reading Dreaming Of Glorantha
I've decided to hang up my Game Master's hat (if such a thing exists) and ask myself the question that has been quietly nagging at me for months: "What's it like to play these roleplaying games?" I know that, in a very real sense, the Game Master is a Player in the game. Yet, as … Continue reading What’s It Like To Play?
When I was 11 years old I went to High School. All my life I’d been a bit of loner, much more comfortable in my bedroom with the door closed and the music blocking out the world beyond. Back when I was four, my best friend was my dog, Heiko; the strongest connection I felt … Continue reading The Why Of Fantasy Roleplaying Games
Imagine the world, a primal place of raw potential, where the magick is strong and true. The People live within the boundaries of a forest glade below an outcrop of rock, within which the tribal elders say the origin of our village is found. There are shallow caves that sit upon the outcropping, delving into … Continue reading Reconnecting Mykovnia